— For journalists & creators —

Press Kit

For coverage, interviews, and creator content. This kit will grow as the project does.

Factsheet

Title
Squalor
Developer
Mortmain Studio
Publisher
Mortmain Studio (self-published)
Genre
Multiplayer extraction · Medieval dark fantasy · First-person timing-driven melee
Engine
Unreal Engine 5
Platforms
PC (Windows). Linux via Proton under evaluation.
Languages
English, Russian at launch. Further localisation to be considered.
Release
TBA — no earlier than 2027. Early Access path planned.
Price
To be announced. No pay-to-win, no loot boxes, no NFT.
Website
Press contact

Short pitch

Squalor is a multiplayer extraction game set in a medieval kingdom devoured by plague. Pilgrims walk into the dead zones, take what they can, and try to carry it back out alive. Combat is first-person and lives in the timing: lock onto your foe, read the swing, and the duel becomes a conversation written in steel — one misread and you bleed for it. Loot is hardcore: die in a raid and you may lose everything you carried. The dark is alive — bandits, the risen dead, beasts out of old folklore, and other pilgrims who want exactly what you carry.

Squalor is heavily inspired by the combat of Kingdom Come: Deliverance and For Honor, the extraction loop of Escape from Tarkov, and the dark folklore of The Witcher. The studio's central interest is in worlds that remember — and in players who must outlive that memory.

Key features

  • Timing-driven combat: lock-on, reading the swing, parries, the clinch, light-attack combo chains, and stamina that governs every swing.
  • Hardcore extraction loop with persistent stash and per-raid loot risk.
  • An insurance system that includes a "find your killer" mechanic — coin recovered through revenge, not magic.
  • A living world of AI bandits, undead, and beasts of folklore, alongside other pilgrims.
  • Skill progression based on technique unlocks, not stat inflation. Knowledge is power; numbers are not.
  • A pantheon and bestiary rooted in a deliberate, layered lore — what is shown, what is hidden, what is forgotten on purpose.
  • Proximity voice. Friendly fire. Solo or in squads up to four.

About the studio

Mortmain Studio is an independent workshop building dark fantasy games. We do not give out names. We work in the dark on purpose — not because we hide, but because the work matters more than the worker. Squalor is our first game.

Read our principles on our about page.

Media assets

High-resolution screenshots, key art, and trailers will appear here as the project develops. For early access to assets ahead of public release, contact press@mortmain.studio.

— screenshots, key art, and footage will be added here as they become available —

Terms of coverage

Press, streamers, and content creators are welcome to share, embed, screenshot, and stream all assets and gameplay from Squalor. Monetisation of such coverage is permitted. The only thing we ask is honesty: if you accept review keys or sponsorship from us, disclose it clearly to your audience.

— A.D. MMXXVI · last revised: May, MMXXVI —